![]() ** MvC1: Fixed editing for Gambit, Morrigan, and Shadow Lady thanks to help from IceManual. Various code cleanup and we remember window position. For characters with larger ranges you might want to do 0x00020 through 0x00060, perhaps, instead of just the 32 (0x20) palettes I demonstrate here. I may flesh that out further as I have time. The stock mvce.txt included adds in support for a few of the assist characters. MvC1: Add support for extensible extra palettes. Thanks to IceManual for helping gather those offsets. MvC1: Add editing for every assist palette that I’m aware. MvC1: Add editing for Ken, Akuma, and MechaGief. MvC1: We now show sprites we had from the MvC2 work where appropriate: most characters and effects have sprites now. XMvSF: Updated palette editing: friendly names and additional sprites are used where known or available.ģS for DC: Fixed saving changes back to the palette files. XMvSF/ST: Fixed a crash exporting sprites to PNG/BMP/etc. Further updates/changes will be noted by posts in this thread. The “Book of Palmodding” guide on good color editing can be found here.
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